As I was writing up the most recent battle report I realized all those little changes since v0.8 have added up, and v0.9 is different enough that I feel I should release it so people can base their opinions on the most modern version I have. So without further ado:
Download the Dinosaur Cowboys Rulebook v0.9 (PDF)
I still didn’t reach a satisfactory setup for pictures in the rulebook, so it’s still just plain text (aside from the logo). I might just do a “printable” version that has the pictures or something, but we’ll see. As with the last release the rules are looking and playing really solidly, so there won’t be any sweeping changes going forward. Just more small tweaks and fixes based on playtests and feedback (um, feedback, remember? Someone email me one of these days?).
Once I reach v1.0 (closer and closer!) I’ll put the game on RPGGeek and spread as much notice around the forums of the world as I can.
Changelog
Here’s how the Subversion log looks, and again this is the closest I have to a changelog:
r1607 | svn | 2011-08-04 17:29:02 -0600 (Thu, 04 Aug 2011) | 1 line
Made Slowed also stop people from Charging, not just Run
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r1606 | svn | 2011-08-04 00:57:58 -0600 (Thu, 04 Aug 2011) | 1 line
Minor change to the maximums for some statistics
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r1605 | svn | 2011-07-19 12:46:47 -0600 (Tue, 19 Jul 2011) | 1 line
Formatting fix. The Modifiers Table keeps getting shifted
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r1604 | svn | 2011-07-18 15:10:37 -0600 (Mon, 18 Jul 2011) | 1 line
Another quick reference sheet minor fix
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r1603 | svn | 2011-07-18 15:07:45 -0600 (Mon, 18 Jul 2011) | 1 line
Fixed up quick reference sheet typo and formatting
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r1601 | svn | 2011-07-06 11:33:32 -0600 (Wed, 06 Jul 2011) | 1 line
Made Weather an optional rule
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r1600 | svn | 2011-07-06 11:25:11 -0600 (Wed, 06 Jul 2011) | 1 line
Made the Additional Ideas subheading under Variant Rules a bulleted list
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r1599 | svn | 2011-07-06 11:19:34 -0600 (Wed, 06 Jul 2011) | 1 line
Added Variant Rules section that fleshes out some alternative approaches for AR, Fumbles, Running, Melee, etc.
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r1598 | svn | 2011-07-06 11:15:29 -0600 (Wed, 06 Jul 2011) | 1 line
Added Variant Rules section with a few different ideas
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r1597 | svn | 2011-06-29 13:21:58 -0600 (Wed, 29 Jun 2011) | 1 line
Removed border from the top fields on the editable PDF roster
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r1596 | svn | 2011-06-23 15:16:57 -0600 (Thu, 23 Jun 2011) | 1 line
Split the Posse Roster into a form and blank version. The form could eventually be filled automatically using the Java iText library
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r1595 | svn | 2011-06-22 22:06:10 -0600 (Wed, 22 Jun 2011) | 1 line
Made winning an encounter award 30ND instead of 20ND to match what a kill gives, so it’s basically like a free kill.
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r1594 | svn | 2011-06-22 01:33:20 -0600 (Wed, 22 Jun 2011) | 1 line
Modified the Dinosaur HP IP cost table to have a matching header to the rest of the statistics. Woa and it’s 2am, whoops
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r1593 | svn | 2011-06-21 15:54:24 -0600 (Tue, 21 Jun 2011) | 1 line
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r1592 | svn | 2011-06-21 14:11:07 -0600 (Tue, 21 Jun 2011) | 1 line
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r1591 | svn | 2011-06-21 13:56:41 -0600 (Tue, 21 Jun 2011) | 1 line
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r1590 | svn | 2011-06-21 13:54:15 -0600 (Tue, 21 Jun 2011) | 1 line
Clarified the character/posse creation section so that spending IP is under the Posse instead of under the character, so that creating a character is basically Name-Allegiance-DDefault Stats
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r1589 | svn | 2011-06-21 13:32:23 -0600 (Tue, 21 Jun 2011) | 1 line
Added an example of creating a character (Quidel) to clarify that process. Also put in an IP cost for 3 to 4 MV (10) in the case of Dusters
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r1588 | svn | 2011-06-20 10:50:39 -0600 (Mon, 20 Jun 2011) | 1 line
Some editing and formatting, very minor
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r1587 | svn | 2011-06-17 11:20:06 -0600 (Fri, 17 Jun 2011) | 1 line
Changed token removal to just mention Moved and Acted, since other tokens normally persist
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r1586 | svn | 2011-06-17 11:16:02 -0600 (Fri, 17 Jun 2011) | 1 line
Removed Roar ability for Dinosaurs to keep them as pure melee only. This also meant their default RMC could be removed.
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r1585 | svn | 2011-06-17 00:46:43 -0600 (Fri, 17 Jun 2011) | 1 line
Put the main rulebook under a non-commercial Creative Commons license, which is useful to stop people from selling the rules. Also a minor reformat to ensure the List of Traits fits on a single page (by using the Posse Roster page layout and margins)
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r1584 | svn | 2011-06-17 00:11:17 -0600 (Fri, 17 Jun 2011) | 1 line
Added a Derringer, Saber, and Cutlass. Also modified some of the prices and damages
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r1583 | svn | 2011-06-16 23:45:04 -0600 (Thu, 16 Jun 2011) | 1 line
Bunch of minor updates and changes based on the playtest tonight. A few clarifications or exceptions added.
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r1582 | svn | 2011-06-16 23:36:39 -0600 (Thu, 16 Jun 2011) | 1 line
Make Dinosaurs have a default 8 RMC (for Roar)
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r1581 | svn | 2011-06-16 20:31:28 -0600 (Thu, 16 Jun 2011) | 1 line
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r1580 | svn | 2011-06-16 19:49:50 -0600 (Thu, 16 Jun 2011) | 1 line
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r1579 | svn | 2011-06-16 19:47:44 -0600 (Thu, 16 Jun 2011) | 1 line
Increased Horned HP since they cost a ton already
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r1578 | svn | 2011-06-16 19:43:49 -0600 (Thu, 16 Jun 2011) | 1 line
Renamed Leadership to Yeehaw, for a bit more flavor
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r1577 | svn | 2011-06-16 19:37:46 -0600 (Thu, 16 Jun 2011) | 1 line
Include D6s as necessary items, for Charge
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r1576 | svn | 2011-06-16 19:36:16 -0600 (Thu, 16 Jun 2011) | 1 line
Minor change to ensure IP and dollar values per kill are even
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r1575 | svn | 2011-06-16 17:03:50 -0600 (Thu, 16 Jun 2011) | 1 line
Fixed wording of Pulled ability
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r1574 | svn | 2011-06-16 16:57:22 -0600 (Thu, 16 Jun 2011) | 1 line
Made ND less rare
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r1573 | svn | 2011-06-16 16:54:44 -0600 (Thu, 16 Jun 2011) | 1 line
Removed Levels. Instead Posses match on IP and ND. In addition killing an enemy gives +IP and +ND, as done winning an encounter, instead of going by Kills. I attempted to maintain the values of each, so that Posses should grow in strength at a similar rate to before. The Roster had to be updated to reflect the new fields.
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r1572 | svn | 2011-06-16 16:23:00 -0600 (Thu, 16 Jun 2011) | 1 line
Touched up some of the riles
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r1571 | svn | 2011-06-16 16:13:58 -0600 (Thu, 16 Jun 2011) | 1 line
Changed and clarified how Charge works. Now it’s an Action that you can do if an enemy is within 6 inches. It gives +D6 inches of movement (in a straight line) and they can make a free set of Melee attacks with the Charge bonus afterwards. Basically the best way to enter close combat.
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r1570 | svn | 2011-06-16 16:03:32 -0600 (Thu, 16 Jun 2011) | 1 line
Added Natural Weapons as an item section. This includes Brawl and Beast types, basically unarmed attacks for humans and dinosaurs.
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r1569 | svn | 2011-06-16 15:43:41 -0600 (Thu, 16 Jun 2011) | 1 line
Made the Charge move grant an extra D6 inches if the target is not adjacent but is within 6 inches (aka they just fell short of the charge). The attack bonus is the same still
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r1568 | svn | 2011-06-16 15:26:28 -0600 (Thu, 16 Jun 2011) | 1 line
Added a few more traits to make the total list 56 items. Wowy zowy
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r1567 | svn | 2011-06-16 15:13:28 -0600 (Thu, 16 Jun 2011) | 1 line
Added a bunch of new Traits (some were Guild Wars inspired), so the total list has nearly 50. Had to format the doc a bit differently to fit them on one page, which meant adding a West Test header
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r1566 | svn | 2011-06-16 14:23:22 -0600 (Thu, 16 Jun 2011) | 1 line
Made the Bola an alternative to the Stun Gun
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r1565 | svn | 2011-06-16 14:16:41 -0600 (Thu, 16 Jun 2011) | 1 line
Cleaned up the Items. Got rid of Blind, added Slowed and Pulled. Made some custom Lassos. Added a Stun Gun, made Whip have Slowed. Added note in rules about Minimum Range. Added a note about Falling damage. Made Knockback be like Explosion in that it’s X” Knockback instead of always 1D6 inches.
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r1564 | svn | 2011-06-15 16:47:43 -0600 (Wed, 15 Jun 2011) | 1 line
Made some of the long range weapons have no Short range, namely those with Minimum ranges. For example Lever-Action rifles now have no Short range, instead a 4-14 Medium range
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r1563 | svn | 2011-06-15 16:07:10 -0600 (Wed, 15 Jun 2011) | 1 line
Clarified that an attacker can target either the dinosaur or passenger, and cleaned up the Mounted Combat section in general
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r1562 | svn | 2011-06-15 15:42:20 -0600 (Wed, 15 Jun 2011) | 1 line
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r1561 | svn | 2011-06-15 15:14:54 -0600 (Wed, 15 Jun 2011) | 1 line
Minor font size tweak. Injected refonted Items list into main rulebook
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r1560 | svn | 2011-06-15 15:10:31 -0600 (Wed, 15 Jun 2011) | 1 line
Forced some Courier fonts to Courier New. Also made the Items headers West Test. I think that’s all.
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r1559 | svn | 2011-06-15 14:35:16 -0600 (Wed, 15 Jun 2011) | 1 line
Renamed Quick-Reference.odt to match its name of Quick-Reference-Sheet.odt
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r1558 | svn | 2011-06-15 14:33:54 -0600 (Wed, 15 Jun 2011) | 1 line
Forgot Charge mod on the Quick ref sheet, which then needed to be ported to the rules. Copy pasting 3 times for one change sucks.
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r1557 | svn | 2011-06-15 14:30:32 -0600 (Wed, 15 Jun 2011) | 1 line
Added a Quick Reference sheet, which basically has the modifiers, turn options, combat procedure, etc. Also added Charge the Modifier table to ensure everything is listed. Reworded the Modifier descriptive text to suit.
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r1554 | svn | 2011-06-14 16:46:27 -0600 (Tue, 14 Jun 2011) | 1 line
Let’s get started on v0.9, woot
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Alternative Formats
I’m trying to move away from some of the harder-to-support file formats, but if you want you can still get the rules as ODT or DOC.
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