I’m a big fan of looking back at the progression of a ruleset and seeing how it evolved over the many months. So I combed through this blog to find every Dinosaur Cowboys release I’ve done, and have now linked to them on the main download page. For easy access here is the list repeated as of the v1.3a release. These are links directly to the PDF file. I definitely like perusing those pre-v1.0 releases and seeing all the big TODO chunks. Also fun to see what sections I’ve rewritten and a few of the sentences that have made it all the way from the first version.
Old Versions: 0.3, 0.4, 0.5, 0.7, 0.8, 0.9, 0.91b, 1.0, 1.1, 1.1b, 1.2, 1.3, 1.3a
Speaking of rules the development version of v1.4 was generously edited for typos, grammar, and structure by a fellow Boardgamegeek website user named Grusome99. I’ve rolled his changes into the document so those nine or ten fixes will be part of the next release.
In terms of the next release I am thinking sooner is better. This has been one of the larger gaps between releases, but more importantly v1.3a is getting fairly far behind the current v1.4. There were enough changes with campaigns, objectives/deployments/features, Gutless, etc. that you can expect a new version early March.
February 27, 2013 at 4:56 PM
Awesome. Looking forward to the new release. Maybe some day we can try to use Roll20 to play online.
February 28, 2013 at 9:26 AM
Yeah I’ve tried to find a good virtual tabletop software to use. The downside is I have no graphical assists to easily port over, since the game is played on any kind of terrain. I was thinking a Vassal module might work best but I haven’t looked deep enough into it.
February 28, 2013 at 7:07 PM
Well, we can always try Roll20 at some point. You don’t have to use a grid. You can use a blank page with measured movement, just like Dinosaur Cowboys and most wargames. We’d just need tokens and art for terrain, right? There’s no rule enforcement, but I don’t think that would be a problem…of course, that’s after we play STA. =)
March 5, 2013 at 9:51 AM
I didn’t realize they allow gridless play. Some generic art of hills and trees would be sufficient. I’ll have to look into it sometime.
March 5, 2013 at 6:49 PM
Let me know if you’re seriously interested. I have terrain artwork we could use and I’m sure I could find something to use for the cowboys and dinos.