Well after the grand overhaul of range weapons the last couple of days, I sat down and brought melee weapons in line too. More variety (well, not quite to the medieval list pictured right), better prices, bigger selection, and a few new weapon abilities unique to close combat.
Lance: This weapon can only be used while mounted. Add +1 damage when performing a Charge with this weapon.
Opportunity: Add +2 Attacks when performing a Snap Attack with this weapon.
Poacher: Add +1 Attack against Dinosaurs.
Sap: On a hit of 2+ total damage the attacker heals 1 Hitpoint (cannot exceed their starting Hitpoints).
Also I used some of the new special abilities for range weapons to make new close weapons, like the Energy Sword which uses Power Settings.
Now we’ve come a long way from knife + broken bottle + hatchet (aka the only close combat weapons real wild west cowboys used), but variety is the spice of life, and it’s fun to have some sci-fi stuff going on. Also if you have trouble visualizing a Duster wielding an Energy Sword, just think of some Neotechnoist in his high tech armor riding out through The Wall mounted on a custom breed of dinosaur, with bright banners everywhere and gun bearers scurrying behind. Besides…it’s fun!
As before the prices for equivalent Attack/Damage stats on close combat weapons is cheaper than range weapons. Because you have to get up close to hit someone in the face with them. For example the 3A-7D Long Sword is $130, 4A-4D Axe is $80, 6A-0D Spine Blade is $40, and the 2A-2D Bar Stool is $5. Compared to say a 400kW Six-Shooter at 4A-4D for $110, or 6A-2D Ultra Repeater for $150.
Anyway here is the PDF snippet of the new close combat weapons. These will be in the upcoming v2.5 release of the main rulebook.
I have another Battle to Seattle game tonight, set in Death Valley. Should be a grand old time! I’ll post some pictures asap. Also we are having a “bonus game” this Saturday, which is a pleasant surprise. It will be at the race track in Pahrump (east of Death Valley), which of course will be ruined.