Like I mentioned in the announcement yesterday, I really like to get an early playable prototype for all my games. I think it contributed a lot to the success of Dinosaur Cowboys skirmish, in that I could sit down and roll some dice within weeks of the idea being born.
So with my RPG I want to do the same. Which means besides filling out a skeleton of a rulebook so far, I’ve also been working on the general list of Skills. I narrowed down the Jobs a bit to have actual names, cut a few, etc. I’ll be doing some re-theming to make some more suitable for the universe/history/theme. Obviously the document will get hugely formatted and touched up too.
At this point I’m going to try to sit down with some of my D&D maps that I drew before, grab some DC figures, write some stats on a page, and try playing the game. So exciting!
Anyway here is the PDF document with a big mishmash of skills. Should give you an idea of what I’m going for: Brainstorm of RPG skills (PDF)
One big TODO, and often the deciding factor to players who are glancing at each RPG system, is the character sheet. A beautiful, functional, well thought out sheet can make or break a game. I remember my first RPG (called Horizon) and how the sheets developed and improved over time as we codified common shorthand and notes.