It’s with great joy that I announce version 2.0 of Dinosaur Cowboys! After nearly two years of changes, tweaks, and edits, I feel that this version is finally done and polished enough to replace the old v1.0. I’m going to the v2.0 line because there have been enough core changes to the rules (which I sheepishly remember saying I’d never do). You can see a general idea of the biggest changes from the v1.9 release notes. Anyone who has been following the bleeding edge version knows pretty well what v2.0 has shaped up to be.
I think the rules are absolutely great at this point. I have numerous playtests under my belt, I’ve encountered and fixed/clarified a lot of corner cases that really only come up during repeated play, and most of all I’ve created the type of game I enjoy playing!
I’ll keep my eye on rule tweaks and fixes as I go, and I do want to reformat the rulebook to two columns at some point, but otherwise I don’t foresee any large changes. Then again I said the same thing for v1.0, so who knows! I do have a few ideas of “expansions” to the rules (like an armor system for Dinosaurs) but those would all be separate documents.
You can expect to see lots more campaign reports and general matches, since like I said I really enjoy actually sitting down to play the game.