v2.2 – The fastest re-release in the west

Dino-Breeds_sepiaWell then, 5 days after v2.1 here is v2.2. Haha, sort of embarrassing really to have releases so close together. But a few factors meant I ended up getting a lot of important updates done soon than I expected.

First of all I created the Quickdraw rules, which are basically the core mechanics of the game compressed down into 4 pages, plus a few sample posses. But in doing so I realized there are some…structural problems with the full rulebook. So then I did a pretty big re-organization of the contents of the full rulebook. For example why was Creating a Posse stuck in the middle between combat and traits? I’ll tell you why: probably because this game was once an RPG and I haven’t really taken a fresh look at the overall organization since! But the Quickdraw rules inspired me to clean up the layout, so I did exactly that.
I also cleaned up the Turn structure to use terms that are a bit easier to remember, so it goes Refresh, Initiative, Activation, Repeat now. Maybe playing the Fantasy Flight Star Wars card game inspired me to do the term change.
With the re-organization I had some dead space on a page where I didn’t have dead space before. So I decided to put in a sepia toned picture of actual dinosaur toys. Now I originally wanted to keep the interior art purely to Library of Congress images…but good luck finding any of dinosaurs :) The image is what you see to the right.
Then some minor updates like rewording the Game Overview section (again it was pretty RPG-centric, and I realized hadn’t been rewritten or touched up since v0.3, haha).

So enjoy the fastest new version ever. I think this beats the pace I was going even in the early development days.

Download the Dinosaur Cowboys Rulebook v2.2
or
Quickdraw Rules v2.2 (PDF)
Quickdraw Rules v2.2 (ODT)

But hey, better to have the changes up than not. I’m also going to start mentioning the Quickdraw rules around different forums, so hopefully that generates some more interest.

v2.1 Released – Trait balance, new Features, Campaign Record Sheet, and more

Features_ContainerVersion 2.1 Released!
Well I bet you didn’t expect this! After almost 4 months since the big 2.0 release I thought I’d release v2.1, which has a lot more fixes and improvements (some long overdue) than you’d expect from that little itty bitty .1 version change. Some of these were motivated by the upcoming Battle to Seattle campaign with my friends, while others were on the TODO list for a long time…but weren’t much fun so I didn’t do them :)

First of all though, get the PDF of it!
Download the Dinosaur Cowboys Rulebook v2.1

Now for the changes. Instead of dumping a big list of the changes I thought I’d take some time talking about each one:
Read the rest of this entry »

Dinosaur Cowboys v2.0 Released!

It’s with great joy that I announce version 2.0 of Dinosaur Cowboys! After nearly two years of changes, tweaks, and edits, I feel that this version is finally done and polished enough to replace the old v1.0. I’m going to the v2.0 line because there have been enough core changes to the rules (which I sheepishly remember saying I’d never do). You can see a general idea of the biggest changes from the v1.9 release notes. Anyone who has been following the bleeding edge version knows pretty well what v2.0 has shaped up to be.

Download the free v2.0 rulebook PDF!

I think the rules are absolutely great at this point. I have numerous playtests under my belt, I’ve encountered and fixed/clarified a lot of corner cases that really only come up during repeated play, and most of all I’ve created the type of game I enjoy playing!
I’ll keep my eye on rule tweaks and fixes as I go, and I do want to reformat the rulebook to two columns at some point, but otherwise I don’t foresee any large changes. Then again I said the same thing for v1.0, so who knows! I do have a few ideas of “expansions” to the rules (like an armor system for Dinosaurs) but those would all be separate documents.
You can expect to see lots more campaign reports and general matches, since like I said I really enjoy actually sitting down to play the game.

Read the rest of this entry »