Posse: Tombstone (1993 movie)


The 1993 movie Tombstone was a fun show full of big name actors, some good jokes, plenty of wild west shootouts, and everything that made 90s cinema great. The movie itself is based around the events that happened in Tombstone, Arizona and involved Wyatt Earp and Curly Bill.
Today I figured I’d make the main good guys and bad guys from the movie into Dinosaur Cowboy posses. There were two challenges: First no one in the movie depiction of the OK Corral fight used much of anything but six-shooters, so it’ll be hard to have some variety to weapons. And second they forgot to have dinosaur mounts, so none of those either.

The Good GuysView in The Saloon or Download as PDF
3/100 IP, 20/1000 ND, 3 traits, 4 humans: Wyatt Earp, Virgil Earp, Morgan Earp, Doc Holliday
I made everyone but Doc Holliday a Duster, as they are pretty true to the imagery. I figured Doc’s weakened health would be reflected well by the reduction of HP that the Neotechnoist allegiance imposes, and the bonus RMC didn’t hurt either. I wanted Wyatt and Virgil to be tough, so they both have Cloth Armor and +1 AR and 12 HP, so they’re definitely rock solid. In terms of Traits Wyatt got Grit since I couldn’t exactly see him fleeing, Morgan got Back Shot since he kind of surprise shot the one guy he killed at the OK Corral in the head (again, in the movie), and Doc Holliday got Rapid Fire because he went wild with the dual revolvers and generally rocked socks. Weapons were a bit simpler as I had a bunch of money left and didn’t have any expensive heavy weapons to buy. Wyatt got a Heavy Pistol since his revolver seemed a bit more special than a standard rated one. Virgil and Doc Holliday both got 400kW Six-Shooters, and Morgan got a slightly weaker 300kW version. As per the movie Doc Holliday had the double barrel shotgun (well, he fires three times without reloading in the movie, but who knows?).

The Bad GuysView in The Saloon or Download as PDF
5/100 IP, 35/1000 ND, 3 traits, 4 humans: Curly Bill Brocius, Johnny Ringo, Ike Clanton, Billy Clanton
For the Bad Guys I tried to pick the best known villains from the movie. Aside from Ringo (who was a Bandit) everyone was a Duster again. Curly Bill got the Trait “Get Up!” since I could see him cursing and ordering a wounded red sash cowboy to get up and fight. Ringo got Go For the Eyes since he seemed like the kind of deadly gunfighter who would get a bunch of critical hits. And finally Billy Clanton got Crippling Shot since he shoots Virgil in the leg in the OK Corral fight, so that’s enough of an excuse for me. Equipment was even more of a challenge as they pretty much use pistols the entire movie. I got Curly Bill a 400kW Six-Shooter and a Knife…pretty basic cowboy in fact. Ringo got a Handcannon, mainly for variety but also because a veteran gunfighter might use something with a little more kick. Ike got a Shank and a Light Pistol since he seemed less inclined to ever stand up and fight. And finally Billy got a 300kW Six-Shooter and Derringer, since he would have a trick or two up his sleeve. Ringo and Billy both got a suit of armor, and Ike got a Whiskey Drop since he seemed kind of into the booze. In terms of stats I made pretty basic choices, pushing Ringo and Curly Bill’s RMC to 6, making Ike a coward with 5 BRV, a few increased HP across the board, and so on.

Conclusion
So yeah, there’s a quick mockup of how I think the Tombstone characters would look in Dinosaur Cowboys. Kind of fun to easily put together posses like this, but the lack of variety in guns does help me appreciate being able to build an original posse from the ground up replete with all the wild guns I could want.

Saloon remote URL example

Some more great news from the busy world of The Saloon posse designer. I now have PDF export working 100%, complete with properly transparent HP values, Allegiance/Breed being “circled” to represent selected, and even nice touches like putting the version number in the bottom right corner. Check out an example PDF exported from the app. Pretty slick eh?

Of course you might be saying “But trucking around a PDF is annoying for forums and email”. Which is true. To that end I’ve setup what I call “URL loading”. This means you can pass in a specially crafted URL bursting with parameters like leader name, dinosaur type, etc. and The Saloon will read these and load a corresponding Posse. So for example for the Drylands United Cattle Company from the PDF above you could visit:
http://saloon.thruhere.net/build.jsf?pN=Drylands+United+Cattle+Company&pA=Carlo&pn=Basic+posse+demonstrating+the+program.&pD=Nov+Wed+25+04%3A49PM&ipT=100&ndT=1000&tT=3&lN=Quidel&lAlg=D&lmv=5&lar=1&lrmc=7&lmmc=7&ltrt0=Berserker+I&larmor=Quilted+Armor&lwpns=Spear%2C+100kW+Six-Shooter&linv=Quilted+Armor%2C+Small+IRP&m1N=Trista&m1Alg=N&m1rmc=7&m1hp=10&m1trt0=Crippling+Shot&m1wpns=500kW+Lever-Action+Rifle&m2N=Dallas&m2Alg=B&m2mv=5&m2ar=1&m2rmc=7&m2hp=9&m2trt0=Go+For+the+Eyes&m2armor=Cloth+Armor&m2wpns=Low+Burst+Rifle&m2inv=Cloth+Armor%2C+Small+IRP&dN=Sir+Snapper&dBrd=P&dTy=Runner.
Looks a little messy eh? Normally you’d link it like “Hey guys check out my new posse!” and that looks mighty fine.

To access this feature for your own Posse just click “Save to URL” and copy the link that is generated and then paste it to your hearts content on forums, blogs, email, etc.

Another neat feature is the Load Recent Posses link that displays the 5 most recently saved Posses from ANYONE. That means you could go into the app right now and create a Posse and a user on the other side of the world could easily load that Posse. I like this feature as it helps make the app feel a bit more “alive” and is more of a community friendly element. Like I said it’s just the most recent 5, but if I get enough interest I might bump the number up to 20 or something.
Currently the list is cleared upon shutdown of the server, but I might look into persisting it into a text file or light database.

So yeah, pretty much all done now! All I need to do is provide the source code somewhere (probably as a WAR file that can be deployed but that also has the Java files in it). I like to this for webapps because who knows what will happen to me in the future, and it’d be great if the only copy of the source code wasn’t just sitting on my hard drive.

I figure I’ll start advertising the app and getting some feedback and more testing from actual users sometime next week. I’m super happy with how it all turned out and how quickly it came together, and I think it makes building a posse infinitely easier and funner to experiment and test different approaches.

(Also my apologies if The Saloon is a little slow; I’m hosting it off my wireless media center on a basic home internet package, so don’t expect unstoppable performance :) )

The Saloon PDF export 99% done

I’ve kind of stalled out on Nanowrimo after a disastrous week 3, for which I fully blame my business trip. I haven’t hit my stride since coming back, but maybe I will before the month is out.
The good news is I’ve made lots of great progress on The Saloon, my posse building web application. Currently the remaining TODO items look like this:

Major Saloon TODOs

  • Strip PDF filename of special characters (for example comma doesn’t work well)
  • Need to denote Allegiance and Breed somehow in PDF
  • Need to have transparent HP values (maybe write text instead of using a field?)
  • Split status bar into a different div so just it can be updated via ajax
  • Add URL generation so an entire Posse can be passed via external link

Minor Saloon TODOs

  • Regenerate serialVersionUIDs once classes are completed
  • Add titles to the various elements on the page, like Weapons and Armor, etc.
  • Clean up via internationalization / override the error messages

So basically the main areas left are three touchups to PDF export. Otherwise the PDFs come out looking AWESOME! I have the leader, all members, and the dinosaur exporting properly. To give you an idea of how these PDFs look feel free to download Hope’s Warden posse as PDF. You might remember them from an earlier post. But yeah it’s pretty neat being able to translate a paper copy into a PDF with very little effort (it took about 5 minutes to enter the data through The Saloon).

Lots of improvements and bug fixes are now in the app, so it’s worth checking out again. I’m going to wrap up PDF export soon-ish, and then put up some info on various forums so I can get some feedback and views on the application.

Anyways to give you an idea of some of the recent changes here is a log of my SVN commits:

- Added PDF output for Dinosaurs, including their own unique stat images and additional fields
- Added missing extra column for dino that was created for humans for their refresh button
- Added a method for regenerating a new random name upon user request
- Read the first and last name data from a ZIP file instead, which saved a few KB in terms of the WAR size
- Added random name generation for Leaders and Members. The name data is pulled from the US Census data.
- Added a method for restarting the session. Some minor work around the PDF so that we don't allow a save until the posse is valid, and warn the user of what's missing otherwise.
- Some minor tweaks to the layout of the ODT file. It might need to be ported back to the rulesets/cowboys/ folder after each change?
- A bunch of work around the Save to PDF functionality. Now Leader and all Members export properly. Still need dinosaur and Allegiance and a few other tweaks.
- Fixed some bugs, mainly around the opening/closing/toggling of Traits and the Store. There were a lot of ugly flags being flipped around in there.
- Progress on f:ajax optimizations. Big savings once I realized I can do :f:pl (for example) to render the entity list from a composite component. Now the app won't sent upwards of 120kb just to do something basic like increase MV while the Store is opened. Still some bugs around opening/closing of the store and traits in any non-standard use case
- Changed wording from status to statusbar
- Removed Rope Lasso since it's included for free
- Added a bunch of status messages to the various elements of the app, which will display in the status bar along the top. Also made an option to hide the status bar and revert to the previous behaviour of putting messages in the first table's footer
- Added introductory text to explain DC. This will only display on their first visit, after that a cookie is created and if that cookie is present the intro text won't be displayed. Also made a rad status bar overlay along the top (colors undecided) for displaying error messages and info and general stats of the posse. This helps when scrolling down into the store lists.
- Added sorting to every table, plus some cool cascading sorts so that clicking Name will apply to all subtables, for example. Styled the sort headers as well.

If I had to sum up the big changes I’d say: tables are now sortable, new intro text for the app, terrific looking status bar that floats as you scroll, lots of optimizations with JSF’s f:ajax to reduce bandwidth per click, new random name generation for leaders and members, and obviously PDF export for everyone.

As before feel free to check out the app at http://saloon.thruhere.net/.

Old “Dino Wars!” Game


From the worn pages of Dragon Magazine #166 comes “Dino Wars!”, a light and fun tabletop game focusing on having the Army (normally represented by little green plastic men) fighting dinosaurs (represented by the usual assortment of plastic toys). I just browsed through the rules but it looks like an even sillier and lighter take on dinosaurs vs. the modern world. Still it’s related so I thought I’d post it.

You can see the BoardGameGeek page: http://boardgamegeek.com/boardgame/5230/dino-wars
And download the actual PDF of the rules, which start on page 50: Dino Wars! Rules

Also apologies for not updating recently with a new short story…or really anything. I was on a business trip that sapped the life from me.

Public Beta of “The Saloon”


Well that came together a lot faster than I expected! I still have some bug fixing to do and I need to finish the PDF export function (right now it’s an old roster and just handles the Leader). But I did get The Saloon posse building app hosted so that you, eager reader, can view it and start easily building your very own posses. So go wild:


The Saloon beta


I’m interested in hearing of any bugs or issues you run into. I have a bit of a TODO list on the go but public exposure always helps identify unexpected issues (especially browser related). As I mentioned this is built with JSF 2.0, so you’ll need a semi-recent browser that can handle Javascript to be able to work with the app.
I’m going to get the PDF export going (hopefully by the end of next week, but who knows!) and then I’ll put the word out on various forums and hopefully drum up some interest and testing.

Progress on “The Saloon” Posse Building App

Remember how I started on that fillable PDF posse roster a while back? I did some initial coding a while back, but now (between bouts of Nanowrimo) I sat down and worked on it some more. Right now it’s in a rudimentary unstyled state with a couple of missing pieces of functionality, but in general it works pretty well at creating a posse, modifying their stats, applying traits, and buying items. I’ll need to update the PDF to use v1.0 (especially the new dinosaur statline) and finish with the exporting of that, but yeah, getting close. Eventually I’ll host the application and link to it from here. It’s written with Java and JSF. No timeline on when that will be since I’m kind of just working on this when I have an hour or two.
Anyways some screenshots to give you an idea of how it functions. Like I said this will be styled with CSS eventually, for now I cared more about getting the underlying logic going.

Short Story #3: Heart of a Hunter

The Ankylosaurus lumbered up the hill, dull senses alerting it of carrion and instincts ringing in hurried alarm. Cresting the knoll revealed a pile of torn and half digested pieces of a herd of Stygimoloch s. Their thick skulls and rigid back bones had been cracked and marred by long teeth.
Defensively raising it’s thick tail ending in a mace of bone, the Ankylosaurus sniffed the perimeter of the massacre. Dead jungle surrounded the empty hilltop, ringing the summit like a fence. Smaller scavengers poked their heads from the brush, their rumbling stomachs having drawn them to the scene.
Before it’s tiny brain could process the attack a Ceratosaurus lunged from the jungle, scattering the hungry observers. It’s thickly armored shell resisted the powerful bite, but the weight of the Ceratosaurus bore it to the ground. Squealing and heaving to the side the Ankylosaurus righted itself before the killing blow fell.
The element of surprise lost, the Ceratosaurus circled his wary prey. The dinosaur was similar in size to a Tyrannosaurus but crested with two prongs of bone. Beady eyes glimmered under a thick brow and fresh Stygimoloch blood soaked his maw. His name was Kerash’Sharrak, and even with a full stomach he was interested in the Ankylosaurus simply for the challenge.
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Ring of Winter – D&D Dinosaurs!

I can’t believe I didn’t think of this book earlier. The Ring of Winter is from the 90s and is set in the Forgotten Realms jungle land of Chult. There are still dinosaurs alive there and the book has many conflicts between an Indiana Jones style character and dinosaurs. Definitely has a bit of Arthur Conan “The Lost World” feel to it. So it might be set a bit too far in the past for laser pistol cowboys, but hey, it’s still proving to be an interesting read. It’s part of the Harper’s Series (16 books in total, this was #5). The Harper’s are basically meddling, annoying Jedi style folks and the books centered around their exploits. I also used to love Soldiers of Ice (#7) from the series when I was a kid. But yeah I dug up my old copy of The Ring of Winter and am reading it in a totally new light now!

Sources:

  • Amazon
  • Candlekeep (mainly linked just because Candlekeep brings me back to my Baldur’s Gate 1 days).
  • Wiki

Short Story #2: A Laborer’s Life

Coffan De’Lashan had a royal sounding name, but a decidedly un-royal job. He worked for thirteen hours a day in Wheat Farm #8.
“I’m going to die here,” he thought bitterly as he washed the rich peat from his hands. “Right here on Wheat Farm #8. Wearing these ridiculous fatigues and surrounded by cocoa colored dirt.”
A soft voice bespoke from the nearby speaker, “Unit 334 wash time has ended, Unit 334.”
Flicking specks of water from his hands Coffan stood to his full, towering height. His back was sore from crouching in the field all day, but he still managed a shrug at his brother Hunaven. The man nodded back and they rejoined the line of laborers from Unit 334.

Of course Coffan and his brother had once profited from the sweat of the lower class laborers. But that was five years ago, and after their father failed to capture a rampaging Allosaurus the value of the De’Lashan name had plummeted. Once they were spoken quite highly of at social gatherings like the fashionable howdah tea parties.
Unfortunately the Allosaurus had gone on to kill three of the York’le’Fams before it was brought down by the guards. And as much weight as the De’Lashan name held, the York’le’Fams had a finger on every pulse in Haven.
The elder De’Lashan had been banished to The Forbidden Lands outside The Wall and presumably met a grisly fate at the claws of a hungry carnivore. Without a patriarch to rule the house the three sons were cast to the lower class. Their youngest brother Remelar had died in a street brawl brought on by mining riots. To survive Coffan and Hunaven had signed up for farming duties. They had indeed survived, although Coffan was the more anguished of the pair for he could remember the luxuries Neotechnoist life had to offer.
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Short Story #1: Hot Item

This is the first short story I wrote for Nanowrimo. I haven’t edited it, re-read it, or formatted it since you don’t really do that kind of thing until the end. Hopefully it’s enjoyable in the raw form below though!


His dinosaur snorted in interest at the sound of spurs jingling. Groggily the dusty cowboy tipped his hat back to look at the three hard faced men now surrounding him.
Mimicking his mount’s snort Dallas asked, “Found me, eh?”
“You knew we would, t’way you made off wit’ da’ bosses goods.” The largest of the bounty hunters outstretched a gloved hand, palm up. His eyes nervously glanced at the cowboy’s brace of pistols. “Hand ‘er over and there won’t be any trouble.”
Tension charged the air. A slight breeze ruffled the saddlebags slung over the nearby dinosaur. Fingers hovered expectantly over triggers.
In one fluid motion Dallas stood up and dusted himself off. The two silent bounty hunters jumped back half a foot in surprise and nearly unloaded blasts of plasma into his body. Meanwhile the big bounty hunter stood still as a stone, his hand still open. “Last chance, compadre.” His face had dropped the smirk.
“Look fellers,” Dallas began, glancing over at his mount and lightly tapping his foot. The Parasaurolophus perked up, the long crest atop it’s head almost eight feet above the ground as it looked up. “I’d love ta’ help you, goodness knows, but here’s the thing,” He slipped both hands to his belt and swayed back on his heels, “My dino ate the stuff you’re after.”
One of the bounty hunters turned to scoff at his buddy, and in that moment Dallas’ light foot tapping turned into a stomp. The trained Parasaurolophus instantly spun and kicked out with powerful hind legs, smashing the furthest man to the ground.
Fast as lightning Dallas snapped his hands from the belt buckle to the butts of his two laser pistols. The deadly weapons swung up in a glittering arc and he pumped a charge from each into the remaining pair of bounty hunters. Both men dropped in a heap and the smell of charred flesh filled the air.
“Boy oh boy,” he mulled, spinning the pistols back into their holsters, “that makes seven this week.”
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Popular in other languages

I’ve been really happy with the v1.0 reception so far! Let’s celebrate by enjoying a rather topical alternate history Photoshop (worth clicking for the full size):

Looks like a couple of Spanish sites picked up the fun idea of Dinosaur Cowboys and posted news and a forum topic about my game. Always great
to see interest from around the world:

Also the discussion on RPGnet finally picked up which I’m grateful for since I think there are a lot of clever gamers there. Similarly the topic on The Forge saw a bit of renewed interest thanks to v1.0…and also had some ideas for v1.1. Work is never done!

Dinosaur Cowboys v1.0 Released!

It’s with great joy that I announce version 1.0 of Dinosaur Cowboys, just in time for my self imposed Halloween deadline. The project has taken two years to reach this point plus numerous revisions and playtests. I’m really happy with the result and think the game is lots of fun.

Download the free v1.0 rulebook PDF!

I don’t know where Dinosaur Cowboys will go from here. With this release the core rules are done (unless I find some glaring omission I somehow missed during editing). I might add “expansion” rules (like vehicles, dinosaur equipment, flying units, etc.) but that would be far in the future. For now I’m going to focus on filling out the background of the world through Nanowrimo (which conveniently starts tomorrow).

As for this blog I won’t have as much to say on rules development, but I’ll try to post monthly battle reports at the very least, plus any cool pictures or fiction I stumble across.

Anyways if you have any feedback or ideas for the future let me know.

EDIT: The rules have been touched up and revised since this release. The core mechanics truly are complete and done with the v1.0 release, but I’d still recommend grabbing the latest version.

Tyrannosaurus West


So apparently the above was the cover image for “Tyrannosaurus West”. Image credit goes to Chris Moreno. Apparently this was a comic from a company called Silent Devil aimed for release in 2006. But besides that scrap of information I can’t find much else, including any details of the comic issue or other images. So maybe it was just a pipe dream that ran out of money. If anyone knows or finds anything out about this comic please leave a comment here as I’m interested to see more of the actual issue. But for now we’re left with a really neato looking image that captures the panic and fear a person fighting a prehistoric titan would feel.

UPDATE: According to a comment by Chris on the original art site the comic never got passed the development stages. I guess that explains why I haven’t been able to find the actual issue. Well, at least we have the cool title page to look at!

TV show Terra Nova


I’m a bit behind the times when it comes to TV shows, so some of you may already be keeping up with Terra Nova. The show is about a dystopia future filled with pollution and overpopulation. But mankind has discovered a time rift to an alternative past timeline wherein they can “start anew” and rebuild. Why am I mentioning this in relation to Dinosaur Cowboys? Because what better place to rebuild than the prehistoric age of dinosaurs.
First of all let’s get this out there: the TV show is cheesy. It’s light sci-fi with plenty of family drama and cliches. But at the same time I knew I’d have a soft spot for the show when the youths went “OTG” which stands for Outside the Gates. Almost like they live in a walled in facility…why that’s practically Neotechnoist of them! The rough and tumble society surviving outside the gates (called “Sixers”) are reminiscent of a less cowboy-ified gang of Dusters.
So yeah, the more parallels I draw between the show and Dinosaur Cowboys the more I enjoy it. Sure they use crude projectile guns (no lasers :( ) and drive vehicles around instead of riding dinosaurs, but maybe given enough time they will change the tone a bit. Check it out if you get a chance.

v1.0 Release Still on Schedule
Anyways I’m still on track for an end of October v1.0 release. I’m hoping to get one final battle report up of my playtests, perhaps this weekend (basically my last change regardless). After that I’ll be in the thick of Nanowrimo, but with luck fans will pick up my creative slack and have some great pictures and session reports for us.

Post apocalyptic fan made table

I’ve got a real treat today from Ross (who you might remember as the creator of two great looking Posses). He has pulled together a terrific looking Dinosaur Cowboys themed table replete with rusted cars, shattered roads, and overgrown ruins. Pictures speak louder than words, so enjoy: