Saloon remote URL example

Some more great news from the busy world of The Saloon posse designer. I now have PDF export working 100%, complete with properly transparent HP values, Allegiance/Breed being “circled” to represent selected, and even nice touches like putting the version number in the bottom right corner. Check out an example PDF exported from the app. Pretty slick eh?

Of course you might be saying “But trucking around a PDF is annoying for forums and email”. Which is true. To that end I’ve setup what I call “URL loading”. This means you can pass in a specially crafted URL bursting with parameters like leader name, dinosaur type, etc. and The Saloon will read these and load a corresponding Posse. So for example for the Drylands United Cattle Company from the PDF above you could visit:
https://saloon.gugs.dev/saloon/build.jsf?pN=Drylands+United+Cattle+Company&pA=Carlo&pn=Basic+posse+demonstrating+the+program.&pD=Nov+Wed+25+04%3A49PM&ipT=100&ndT=1000&tT=3&lN=Quidel&lAlg=D&lmv=5&lar=1&lrmc=7&lmmc=7&ltrt0=Berserker+I&larmor=Quilted+Armor&lwpns=Spear%2C+100kW+Six-Shooter&linv=Quilted+Armor%2C+Small+IRP&m1N=Trista&m1Alg=N&m1rmc=7&m1hp=10&m1trt0=Crippling+Shot&m1wpns=500kW+Lever-Action+Rifle&m2N=Dallas&m2Alg=B&m2mv=5&m2ar=1&m2rmc=7&m2hp=9&m2trt0=Go+For+the+Eyes&m2armor=Cloth+Armor&m2wpns=Low+Burst+Rifle&m2inv=Cloth+Armor%2C+Small+IRP&dN=Sir+Snapper&dBrd=P&dTy=Runner.
Looks a little messy eh? Normally you’d link it like “Hey guys check out my new posse!” and that looks mighty fine.

To access this feature for your own Posse just click “Save to URL” and copy the link that is generated and then paste it to your hearts content on forums, blogs, email, etc.

Another neat feature is the Load Recent Posses link that displays the 5 most recently saved Posses from ANYONE. That means you could go into the app right now and create a Posse and a user on the other side of the world could easily load that Posse. I like this feature as it helps make the app feel a bit more “alive” and is more of a community friendly element. Like I said it’s just the most recent 5, but if I get enough interest I might bump the number up to 20 or something.
Currently the list is cleared upon shutdown of the server, but I might look into persisting it into a text file or light database.

So yeah, pretty much all done now! All I need to do is provide the source code somewhere (probably as a WAR file that can be deployed but that also has the Java files in it). I like to this for webapps because who knows what will happen to me in the future, and it’d be great if the only copy of the source code wasn’t just sitting on my hard drive.

I figure I’ll start advertising the app and getting some feedback and more testing from actual users sometime next week. I’m super happy with how it all turned out and how quickly it came together, and I think it makes building a posse infinitely easier and funner to experiment and test different approaches.

(Also my apologies if The Saloon is a little slow; I’m hosting it off my wireless media center on a basic home internet package, so don’t expect unstoppable performance :) )

The Saloon PDF export 99% done

I’ve kind of stalled out on Nanowrimo after a disastrous week 3, for which I fully blame my business trip. I haven’t hit my stride since coming back, but maybe I will before the month is out.
The good news is I’ve made lots of great progress on The Saloon, my posse building web application. Currently the remaining TODO items look like this:

Major Saloon TODOs

  • Strip PDF filename of special characters (for example comma doesn’t work well)
  • Need to denote Allegiance and Breed somehow in PDF
  • Need to have transparent HP values (maybe write text instead of using a field?)
  • Split status bar into a different div so just it can be updated via ajax
  • Add URL generation so an entire Posse can be passed via external link

Minor Saloon TODOs

  • Regenerate serialVersionUIDs once classes are completed
  • Add titles to the various elements on the page, like Weapons and Armor, etc.
  • Clean up via internationalization / override the error messages

So basically the main areas left are three touchups to PDF export. Otherwise the PDFs come out looking AWESOME! I have the leader, all members, and the dinosaur exporting properly. To give you an idea of how these PDFs look feel free to download Hope’s Warden posse as PDF. You might remember them from an earlier post. But yeah it’s pretty neat being able to translate a paper copy into a PDF with very little effort (it took about 5 minutes to enter the data through The Saloon).

Lots of improvements and bug fixes are now in the app, so it’s worth checking out again. I’m going to wrap up PDF export soon-ish, and then put up some info on various forums so I can get some feedback and views on the application.

Anyways to give you an idea of some of the recent changes here is a log of my SVN commits:

- Added PDF output for Dinosaurs, including their own unique stat images and additional fields
- Added missing extra column for dino that was created for humans for their refresh button
- Added a method for regenerating a new random name upon user request
- Read the first and last name data from a ZIP file instead, which saved a few KB in terms of the WAR size
- Added random name generation for Leaders and Members. The name data is pulled from the US Census data.
- Added a method for restarting the session. Some minor work around the PDF so that we don't allow a save until the posse is valid, and warn the user of what's missing otherwise.
- Some minor tweaks to the layout of the ODT file. It might need to be ported back to the rulesets/cowboys/ folder after each change?
- A bunch of work around the Save to PDF functionality. Now Leader and all Members export properly. Still need dinosaur and Allegiance and a few other tweaks.
- Fixed some bugs, mainly around the opening/closing/toggling of Traits and the Store. There were a lot of ugly flags being flipped around in there.
- Progress on f:ajax optimizations. Big savings once I realized I can do :f:pl (for example) to render the entity list from a composite component. Now the app won't sent upwards of 120kb just to do something basic like increase MV while the Store is opened. Still some bugs around opening/closing of the store and traits in any non-standard use case
- Changed wording from status to statusbar
- Removed Rope Lasso since it's included for free
- Added a bunch of status messages to the various elements of the app, which will display in the status bar along the top. Also made an option to hide the status bar and revert to the previous behaviour of putting messages in the first table's footer
- Added introductory text to explain DC. This will only display on their first visit, after that a cookie is created and if that cookie is present the intro text won't be displayed. Also made a rad status bar overlay along the top (colors undecided) for displaying error messages and info and general stats of the posse. This helps when scrolling down into the store lists.
- Added sorting to every table, plus some cool cascading sorts so that clicking Name will apply to all subtables, for example. Styled the sort headers as well.

If I had to sum up the big changes I’d say: tables are now sortable, new intro text for the app, terrific looking status bar that floats as you scroll, lots of optimizations with JSF’s f:ajax to reduce bandwidth per click, new random name generation for leaders and members, and obviously PDF export for everyone.

As before feel free to check out the app at https://saloon.gugs.dev/.

Old “Dino Wars!” Game


From the worn pages of Dragon Magazine #166 comes “Dino Wars!”, a light and fun tabletop game focusing on having the Army (normally represented by little green plastic men) fighting dinosaurs (represented by the usual assortment of plastic toys). I just browsed through the rules but it looks like an even sillier and lighter take on dinosaurs vs. the modern world. Still it’s related so I thought I’d post it.

You can see the BoardGameGeek page: http://boardgamegeek.com/boardgame/5230/dino-wars
And download the actual PDF of the rules, which start on page 50: Dino Wars! Rules

Also apologies for not updating recently with a new short story…or really anything. I was on a business trip that sapped the life from me.

Public Beta of “The Saloon”


Well that came together a lot faster than I expected! I still have some bug fixing to do and I need to finish the PDF export function (right now it’s an old roster and just handles the Leader). But I did get The Saloon posse building app hosted so that you, eager reader, can view it and start easily building your very own posses. So go wild:


The Saloon beta


I’m interested in hearing of any bugs or issues you run into. I have a bit of a TODO list on the go but public exposure always helps identify unexpected issues (especially browser related). As I mentioned this is built with JSF 2.0, so you’ll need a semi-recent browser that can handle Javascript to be able to work with the app.
I’m going to get the PDF export going (hopefully by the end of next week, but who knows!) and then I’ll put the word out on various forums and hopefully drum up some interest and testing.

Progress on “The Saloon” Posse Building App

Remember how I started on that fillable PDF posse roster a while back? I did some initial coding a while back, but now (between bouts of Nanowrimo) I sat down and worked on it some more. Right now it’s in a rudimentary unstyled state with a couple of missing pieces of functionality, but in general it works pretty well at creating a posse, modifying their stats, applying traits, and buying items. I’ll need to update the PDF to use v1.0 (especially the new dinosaur statline) and finish with the exporting of that, but yeah, getting close. Eventually I’ll host the application and link to it from here. It’s written with Java and JSF. No timeline on when that will be since I’m kind of just working on this when I have an hour or two.
Anyways some screenshots to give you an idea of how it functions. Like I said this will be styled with CSS eventually, for now I cared more about getting the underlying logic going.

Short Story #3: Heart of a Hunter

The Ankylosaurus lumbered up the hill, dull senses alerting it of carrion and instincts ringing in hurried alarm. Cresting the knoll revealed a pile of torn and half digested pieces of a herd of Stygimoloch s. Their thick skulls and rigid back bones had been cracked and marred by long teeth.
Defensively raising it’s thick tail ending in a mace of bone, the Ankylosaurus sniffed the perimeter of the massacre. Dead jungle surrounded the empty hilltop, ringing the summit like a fence. Smaller scavengers poked their heads from the brush, their rumbling stomachs having drawn them to the scene.
Before it’s tiny brain could process the attack a Ceratosaurus lunged from the jungle, scattering the hungry observers. It’s thickly armored shell resisted the powerful bite, but the weight of the Ceratosaurus bore it to the ground. Squealing and heaving to the side the Ankylosaurus righted itself before the killing blow fell.
The element of surprise lost, the Ceratosaurus circled his wary prey. The dinosaur was similar in size to a Tyrannosaurus but crested with two prongs of bone. Beady eyes glimmered under a thick brow and fresh Stygimoloch blood soaked his maw. His name was Kerash’Sharrak, and even with a full stomach he was interested in the Ankylosaurus simply for the challenge.
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Ring of Winter – D&D Dinosaurs!

I can’t believe I didn’t think of this book earlier. The Ring of Winter is from the 90s and is set in the Forgotten Realms jungle land of Chult. There are still dinosaurs alive there and the book has many conflicts between an Indiana Jones style character and dinosaurs. Definitely has a bit of Arthur Conan “The Lost World” feel to it. So it might be set a bit too far in the past for laser pistol cowboys, but hey, it’s still proving to be an interesting read. It’s part of the Harper’s Series (16 books in total, this was #5). The Harper’s are basically meddling, annoying Jedi style folks and the books centered around their exploits. I also used to love Soldiers of Ice (#7) from the series when I was a kid. But yeah I dug up my old copy of The Ring of Winter and am reading it in a totally new light now!

Sources:

  • Amazon
  • Candlekeep (mainly linked just because Candlekeep brings me back to my Baldur’s Gate 1 days).
  • Wiki

Short Story #2: A Laborer’s Life

Coffan De’Lashan had a royal sounding name, but a decidedly un-royal job. He worked for thirteen hours a day in Wheat Farm #8.
“I’m going to die here,” he thought bitterly as he washed the rich peat from his hands. “Right here on Wheat Farm #8. Wearing these ridiculous fatigues and surrounded by cocoa colored dirt.”
A soft voice bespoke from the nearby speaker, “Unit 334 wash time has ended, Unit 334.”
Flicking specks of water from his hands Coffan stood to his full, towering height. His back was sore from crouching in the field all day, but he still managed a shrug at his brother Hunaven. The man nodded back and they rejoined the line of laborers from Unit 334.

Of course Coffan and his brother had once profited from the sweat of the lower class laborers. But that was five years ago, and after their father failed to capture a rampaging Allosaurus the value of the De’Lashan name had plummeted. Once they were spoken quite highly of at social gatherings like the fashionable howdah tea parties.
Unfortunately the Allosaurus had gone on to kill three of the York’le’Fams before it was brought down by the guards. And as much weight as the De’Lashan name held, the York’le’Fams had a finger on every pulse in Haven.
The elder De’Lashan had been banished to The Forbidden Lands outside The Wall and presumably met a grisly fate at the claws of a hungry carnivore. Without a patriarch to rule the house the three sons were cast to the lower class. Their youngest brother Remelar had died in a street brawl brought on by mining riots. To survive Coffan and Hunaven had signed up for farming duties. They had indeed survived, although Coffan was the more anguished of the pair for he could remember the luxuries Neotechnoist life had to offer.
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Short Story #1: Hot Item

This is the first short story I wrote for Nanowrimo. I haven’t edited it, re-read it, or formatted it since you don’t really do that kind of thing until the end. Hopefully it’s enjoyable in the raw form below though!


His dinosaur snorted in interest at the sound of spurs jingling. Groggily the dusty cowboy tipped his hat back to look at the three hard faced men now surrounding him.
Mimicking his mount’s snort Dallas asked, “Found me, eh?”
“You knew we would, t’way you made off wit’ da’ bosses goods.” The largest of the bounty hunters outstretched a gloved hand, palm up. His eyes nervously glanced at the cowboy’s brace of pistols. “Hand ‘er over and there won’t be any trouble.”
Tension charged the air. A slight breeze ruffled the saddlebags slung over the nearby dinosaur. Fingers hovered expectantly over triggers.
In one fluid motion Dallas stood up and dusted himself off. The two silent bounty hunters jumped back half a foot in surprise and nearly unloaded blasts of plasma into his body. Meanwhile the big bounty hunter stood still as a stone, his hand still open. “Last chance, compadre.” His face had dropped the smirk.
“Look fellers,” Dallas began, glancing over at his mount and lightly tapping his foot. The Parasaurolophus perked up, the long crest atop it’s head almost eight feet above the ground as it looked up. “I’d love ta’ help you, goodness knows, but here’s the thing,” He slipped both hands to his belt and swayed back on his heels, “My dino ate the stuff you’re after.”
One of the bounty hunters turned to scoff at his buddy, and in that moment Dallas’ light foot tapping turned into a stomp. The trained Parasaurolophus instantly spun and kicked out with powerful hind legs, smashing the furthest man to the ground.
Fast as lightning Dallas snapped his hands from the belt buckle to the butts of his two laser pistols. The deadly weapons swung up in a glittering arc and he pumped a charge from each into the remaining pair of bounty hunters. Both men dropped in a heap and the smell of charred flesh filled the air.
“Boy oh boy,” he mulled, spinning the pistols back into their holsters, “that makes seven this week.”
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Popular in other languages

I’ve been really happy with the v1.0 reception so far! Let’s celebrate by enjoying a rather topical alternate history Photoshop (worth clicking for the full size):

Looks like a couple of Spanish sites picked up the fun idea of Dinosaur Cowboys and posted news and a forum topic about my game. Always great
to see interest from around the world:

Also the discussion on RPGnet finally picked up which I’m grateful for since I think there are a lot of clever gamers there. Similarly the topic on The Forge saw a bit of renewed interest thanks to v1.0…and also had some ideas for v1.1. Work is never done!

Dinosaur Cowboys v1.0 Released!

It’s with great joy that I announce version 1.0 of Dinosaur Cowboys, just in time for my self imposed Halloween deadline. The project has taken two years to reach this point plus numerous revisions and playtests. I’m really happy with the result and think the game is lots of fun.

Download the free v1.0 rulebook PDF!

I don’t know where Dinosaur Cowboys will go from here. With this release the core rules are done (unless I find some glaring omission I somehow missed during editing). I might add “expansion” rules (like vehicles, dinosaur equipment, flying units, etc.) but that would be far in the future. For now I’m going to focus on filling out the background of the world through Nanowrimo (which conveniently starts tomorrow).

As for this blog I won’t have as much to say on rules development, but I’ll try to post monthly battle reports at the very least, plus any cool pictures or fiction I stumble across.

Anyways if you have any feedback or ideas for the future let me know.

EDIT: The rules have been touched up and revised since this release. The core mechanics truly are complete and done with the v1.0 release, but I’d still recommend grabbing the latest version.

Tyrannosaurus West


So apparently the above was the cover image for “Tyrannosaurus West”. Image credit goes to Chris Moreno. Apparently this was a comic from a company called Silent Devil aimed for release in 2006. But besides that scrap of information I can’t find much else, including any details of the comic issue or other images. So maybe it was just a pipe dream that ran out of money. If anyone knows or finds anything out about this comic please leave a comment here as I’m interested to see more of the actual issue. But for now we’re left with a really neato looking image that captures the panic and fear a person fighting a prehistoric titan would feel.

UPDATE: According to a comment by Chris on the original art site the comic never got passed the development stages. I guess that explains why I haven’t been able to find the actual issue. Well, at least we have the cool title page to look at!

TV show Terra Nova


I’m a bit behind the times when it comes to TV shows, so some of you may already be keeping up with Terra Nova. The show is about a dystopia future filled with pollution and overpopulation. But mankind has discovered a time rift to an alternative past timeline wherein they can “start anew” and rebuild. Why am I mentioning this in relation to Dinosaur Cowboys? Because what better place to rebuild than the prehistoric age of dinosaurs.
First of all let’s get this out there: the TV show is cheesy. It’s light sci-fi with plenty of family drama and cliches. But at the same time I knew I’d have a soft spot for the show when the youths went “OTG” which stands for Outside the Gates. Almost like they live in a walled in facility…why that’s practically Neotechnoist of them! The rough and tumble society surviving outside the gates (called “Sixers”) are reminiscent of a less cowboy-ified gang of Dusters.
So yeah, the more parallels I draw between the show and Dinosaur Cowboys the more I enjoy it. Sure they use crude projectile guns (no lasers :( ) and drive vehicles around instead of riding dinosaurs, but maybe given enough time they will change the tone a bit. Check it out if you get a chance.

v1.0 Release Still on Schedule
Anyways I’m still on track for an end of October v1.0 release. I’m hoping to get one final battle report up of my playtests, perhaps this weekend (basically my last change regardless). After that I’ll be in the thick of Nanowrimo, but with luck fans will pick up my creative slack and have some great pictures and session reports for us.

Post apocalyptic fan made table

I’ve got a real treat today from Ross (who you might remember as the creator of two great looking Posses). He has pulled together a terrific looking Dinosaur Cowboys themed table replete with rusted cars, shattered roads, and overgrown ruins. Pictures speak louder than words, so enjoy:


Battle Report: The Great T-Rex Hunt

Encounter Overview
This battle report chronicles the mighty struggle of Glenbrook’s Desert Triumphateers against a single mighty Tyrannosaurus Rex. The daring (yet aging) posse had one final hunt in them, and so old friends re-united and set off in search of a great t-rex south of their farm in Perico, Texas. Would five brave souls be able to overcome the raw ferocity of a veteran t-rex?
This scenario used v0.9 of the rules, so this was before the recent changes around dinosaur breed.
Although I’ve detailed the parties involved in the past let me refresh you on their statistics and equipment. This game was pretty simple to play (since the t-rex didn’t have a lot of strategy to it) but I took a bunch of cool pictures and the backstory of the posse made it feel more dramatic and cinematic.

Note on images, all of them are clickable and will open the image at the full 1280×960 size. Apologies for the fuzziness, I must be getting worse at taking photos. They do improve as the game goes on though.

Posse: Glenbrook’s Desert Triumphateers – 100 IP, $2,185, 3 Traits
Gordon Glenbrook – Gordon was once a Neotechnoist but found the adventurous lure of the outside world too much for him. He left the jungle when he was barely an adult, and slowly built up a fortune through trading, leading expeditions, farming, etc. He met Cecilia while driving some triceratops through Colorado, and they were married soon after. Now he’s getting older and a bit slower, and has settled down on a ranch in the one remaining hospitable part of Texas. The t-rex hunt is mainly a chance to relive some of his old glories and feel a little more useful around the ranch.
20 IP, $170. MV 3, AR 0, RMC 6, MMC 8, BRV 4, HP 12, Big Game Hunter. Bolt Action Rifle, 80kW Six-Shooter, S-IRP

Cecilia Glenbrook – Cecilia may seem a strange match for Gordon. She was raised in a rich family near the coast, and never really knew hardship. She married Gordon at the height of his power and influence, when he was most attractive as a suitor. Now in his older years she sometimes has doubts about their suitability, especially with how taken Gordon has been with hunting. In the interest of maintaining their marriage she has started to learn to handle a gun, ride, rope, and sleep under the stars.
20 IP, $225. MV 3, AR 0, RMC 6, MMC 8, BRV 4, HP 10. Stun Gun, Derringer, Medpack

Sir Quinton Masglou – Quinton is much younger than Gordon, and learned about the man while reading historical records inside the Neotechnoist compound. They eventually exchanged letters and met a few times for hunting expeditions. Quinton looks up to Gordon, but also finds him a bit stuffy (mainly because of their age gap). Gordon treats Quinton like the son he never had, and is very eager to entertain the youth and give him the best advantages in life. Quinton was exploring north of Haven and the Neotechnoist jungle, but flew all the way south for the chance to hunt a t-rex and see his old mentor, perhaps for the last time.
32 IP, $320. MV 4, AR 2, RMC 6, MMC 8, BRV 4, HP 8. Blunderbuss, Stick of Dynamite, Padded Armor

Walter Thunder – Walter has seen it all as a guide, and is very worldly as a result. He’s competent with a wide variety of weapons and is terrific at hunting, trapping, tracking, and getting out of trouble. His dashing good looks lead to a brief affair with Cecilia (of which Gordon never found out), so there is a tension between the two as a result. Gordon, blissfully unaware, considers Walter an upstanding young man, and sometimes compares his younger self to the life Walter has lead. Walter puts up with it in good humor because of the solid, steady pay Gordon offers. He feels the t-rex hunt will give him a lot of fame and further his reputation in the south.
8 IP, $160. MV 4, AR 0, RMC 7, MMC 8, BRV 5, HP 8, Retreat! 400kW Six Shooter, Saber

Allen – Allen is the strong silent type, and has acted as a bodyguard for Gordon in the past. Early in Gordon and Cecilia’s marriage a rival rancher tried to use violence and intimidation to get Gordon to give up some land in the west. Allen cleaned up the problem quickly and quietly, and Cecilia was never the wiser that her husband had hired such a mercenary. Allen does not have the best attitude or morals, but he is extremely competent and a legend in a duel. Gordon has kept in contact through the years for certain difficult situations where a rough hand might be needed. Allen has a strong, yet unspoken sense of loyalty to Gordon which is his main motivation for coming on the hunt.
20 IP, $510. MV 3, AR 1, RMC 6, MMC 8, BRV 4, HP 10, Speed Reload. Handcannon, Snub Pistol, Tangle Grenades, Cloth Armor

The T-Rex – 100 IP, $1,000, 3 Traits
100 IP, $1,000. MV 8, AR 3, MMC 4, BRV 3, HP 36, A-D 10-1, Runner, Inspiring Shot, Turtle.

Table Setup
Ye olde kitchen table was once again transformed into a wicked looking stretch of hilly desert. I had just reorganized my terrain box so I dug up a lot more trees and greenery than I normally have access to. All in all I’m really happy with how the table turned out, especially with the little volcano and the rock field surrounding it. Note that to stop the match from being the t-rex slogging across the entire map I cut the playable area down to 3′ by 3′.

Deployment
Both sides could deploy up to 4″ in from each short table edge. Glenbrook had to deploy first and chose the east side, followed by the t-rex on the west side.

Glenbrook: “We have travelled south for two days before finding the trail. Cecilia was complaining about the heat and I felt quite bothered myself. After consulting our map our guide Walter informed me that we had but twelve miles to go before the temperatures would be dangerous. As we set down for the night – perhaps our last night – morale was low around the campfire.
But I write now with a glad heart for Allen saw signs of our quarry when he arose this morning. Eagerly we checked our rifles and followed the trail east. Eventually the ground hardened into cracked lava rock and we saw a volcano in the distant, quiet in it’s repose. With luck the fiendish t-rex will have nested at the base of the volcano.
I advance with Cecilia at my side and Allen not far from her. To my right noble Sir Quinton and Walter cut through the bushes and keep a wary eye open for movement. By splitting our line I hope to encircle the t-rex and fire at it from all sides.”
*Gordon looks up from his travel log as Allen signals him*
Whispering softly, Allen motions ahead, “Gordon…I hear something.”

T-Rex: Rooooooooar! (Translation: I deployed on the south west side since there was more cover for my massive bulk. The gigantic prehistoric tree helped cut down line of sight too. Also the men and women hunting me were clumped closely on the hill ahead, so if I could reach them I could eat my fill).


Turn 1 – There It Is!

Glenbrook and his allies ran forward, taking up defensive positions amidst the hills and sparse shrubs. Walter swung closer to Gordon, grabbing tree trunks and loose dirt as he scrambled up a nearby hill. Unfortunately their array of high powered rifles were out of range of the beast. But they could see the menacing T-Rex in the distance; tall and intimidating as it loped towards them. The T-Rex ran into the rubble near the volcano, it’s massive strides powering it forward. Nervously they glanced at each other and mumbled prayers.

- Glenbrook wins Initiative. Everyone Runs forward except Walter who cut up a hill towards Gordon. All out of range.
- T-Rex Runs 8"+5" forward, ends right near volcano.

Turn 2 – Shoot Her! Shoot Her!

The T-Rex continued it’s steady advance, apparently uncaring about the weapons prepared against it. With scraping claws crushing rocks underfoot the T-Rex cleared the rubble near the volcano and was at the edge of the incline the humans were hiding on. At this point all hell broke loose. Gordon let out a triumphant Yeehaw! as Allen heaved a Tangle Grenade at the T-Rex before retreating slightly. The cannister exploded in midair, raining toxic chemicals onto the advancing dinosaur. The green globs starting to dry as soon as they were exposed to the air, and soon the T-Rex was trapped in a stringy cage of hardened chemicals. Seeing the beast was Stopped, Cecilia recovered her wits and drew the Derringer and aimed exactly how Gordon had shown her on the farm. She exuberantly yanked the trigger until the weapon let out an empty wheeze. The wild barrage of shots went wide as Cecilia backed up and fumbled for a recharge pack. Comfortably raising his rifle Gordon fired a single high powered blast of energy. With a brilliant flash the beam flew past the T-Rex. Gordon’s cursing only increased as a thin trail of smoke bled from the side of the rifle. He hastily moved backwards and tried to fix the weapon. Finally Walter crept towards a clump of overgrowth and lined up his shot which flew true and struck the T-Rex in the side. Momentary excitement turned to anger as the attack simply glanced off the tough hide leaving the T-Rex unhurt. Hearing gunfire Quinton shouldered his weapon and Ran down the steep incline to try to get into range.

- T-Rex wins Initiative. Runs 6" through Difficult Terrain of the rocks. Now only 8" from nearest human.
- Allen throws Tangle Grenade, needs 10+ to hit, miss with 7. Gordon uses Yeehaw! and the re-roll is a 10. T-Rex takes 1 damage and is Stopped. Then Allen moves 3" back.
- Cecilia fires Derringer at medium range, misses (with a 1 and 3). Needs to Reload. Moves back 3".
- Gordon shoots rifle at Short Range, needs 9+ to hit but misses with a 1 and needs to Reload. Moves back.
- Walter edges forward to hedge and shoots at Long Range, misses
- Quinton out of range so Runs around hill

Turn 3 – Quick Breather

Ripping and tearing at the strands the enraged T-Rex could still not free itself. Roaring it hunkered down and prepared to receive the onslaught. Unfortunately for the humans, most of their weapons were empty or jammed. Allen and Cecilia continued to move backwards before quickly Reloading their weapons. Gordon stood where he was and poked and prodded the rifle and finally getting the ready light to flick to green. Walter stayed behind the hedge and doubted if his weapon would even hurt the towering titan. Quinton finally reached the action and instantly snapped off an eager shot which sailed wide of the T-Rex. As the humans watched in horror the Tangle Grenade strands started to break down and decompose, freeing the T-Rex.

- T-Rex wins Initiative, but is Stopped from Tangle Grenade. Uses "Turtle" Trait, boosting AR from 3 to 6.
- Allen, Cecilia, Gordon all Reload. Allen and Cecilia move backwards
- Walter stays and doesn't shoot (too hard to hit)
- Quinton moves up, misses at 12+

Turn 4 – Dynamite!

With a cold eye Quinton drew a Stick of Dynamite and rapidly lit the fuse in a single fluid motion. Many hunts allowed him to judge the distance well and the thrown projectile landed right at the foot of the T-Rex before exploding. The force of the blow bruised the dinosaur’s ribcage and cracked long gashes in it’s hide. Quinton gave a satisfied nod to Gordon before moving up the nearest hill. Not to be outdone, the guide Walter stood up from behind the row of thirsty desert plants and fired. Although he was far away the shot was again true, and this time it blasted through the T-Rex’s thick skin. Pleased with himself he stayed in cover. After finally unjamming his gun Gordon tucked the weapon against his cheek for another shot, but his bad luck continued and the blast barely grazed the T-Rex. From further back Allen and Cecilia both fired. Cecilia again emptied her weapon in a rapid blaze, but succeeded only in hitting the intervening tree instead of the T-Rex. Allen had more luck as his Stub Pistol cracked off a shot in a cloud of smoke. The bullet struck the T-Rex in the neck, easily ripping apart the skin and fragmenting inside. Shaking free of the last tangling strands the T-Rex Ran through the rest of the rocks and got close enough to nearly charge the humans.

- Glenbrook wins Initiative
- Quinton throws Dynamite, hits with a 10 on 9+ for 8 damage. Moves up hill.
- Walter fires long range, hits 1 on 11+ for 5 damage. Stays.
- Gordon shoots and misses on 9+. Stays.
- Allen shoots Stub Pistol at long range at 10+, hits 1 crit for 6 damage. Stays.
- Cecilia shoots Derringer just at medium range through cover. Misses (one 1), needs to Reload. Stays.
- T-Rex Runs forward and clear of rocks

Turn 5 – Taking a Bite

Smelling blood the T-Rex hungrily lunged forward before anyone could react. It reached Allen and Cecilia and starting biting and snapping at them. With a mighty swing of it’s tail the T-Rex crushed Cecilia to her knees. Bones splintered in her arms from the force of the blow and she coughed a great gout of blood. Desperately she looked for somewhere to escape to but was backed by thick jungle. Instead she stayed crumpled on the ground, dazed and Stunned. With Cecilia so close Allen didn’t dare use his grenades, so instead he fired with the Stub Gun and again struck the T-Rex in the neck. Crying out for his wife Gordon recklessly fired and missed. The old hunter felt helpless against such a beast. Walter also fired but his luck had run out and the long shot went astray. Quinton clambered down the hill and unrolled another bundle of dynamite in preparation for using it.

- T-Rex wins Initiative, is in Charge range now. Moves into melee combat with Allen and Cecilia. Attacks Cecilia at 4+, hits 8 times for 8 damage, she has 1 HP left. She Flees, but can't flee off the board, so will be Stunned.
- Cecilia is Stunned. Stays.
- Allen at minimum range for Tangle Grenade, uses Stub Gun instead for 1 crit and 6 damage.
- Gordon shoots and misses.
- Walter shoots and misses.
- Quinton Reloads his Stick of Dynamite and drops hill down.

Turn 6 – Blood Frenzy

Now that the T-Rex had reached the human line chaos reigned. The hunters became disorganized in their panic while the T-Rex busied itself with killing and feasting. Ignoring the wounded Cecilia the dinosaur grabbed Allen in it’s jaws and bit down, snapping his spine and rupturing his internal organs. With a strangled groan Allen blacked out from the pain before being swallowed whole. Opening it’s blood flecked jaws the T-Rex roared victoriously, and to the humans eyes seemed to gain strength from the kill. Meanwhile Cecilia limply pulled a Medpack from her waist pouch and started applying the various bandages and salves to her shattered frame. After tying off the worst wounds she tried to crawl away from the towering T-Rex, hoping to clear the way for her friends to shoot. Although the T-Rex appeared distracted, it’s predatory instincts meant it instantly stomped one heavy foot down on Cecilia as she crawled. When the clawed foot was raised her dead body was barely recognizable. Again crying his wife’s name Gordon fired at the T-Rex, but his aim was hopelessly spoiled by his anger. Quinton lit the Stick of Dynamite he had prepared and threw it towards the beast, but it detonated early and harmlessly showered the ground with shrapnel. Thinking he might have better luck if he got closer, Quinton advanced towards the slaughterhouse of the hill. Finally Walter squinted at Long Range and fired, but missed as his hands shook upon seeing Cecilia’s crumpled body.

- T-Rex wins Initiative. Uses Inspiring Shot, and goes for Allen instead of Cecilia. Hits 3 crits plus 4 normal for 11 damage. Kills Allen outright and gains 7 HP.
- Cecilia uses Medpack on herself. Tries to move out of combat so everyone can hit without modifiers. Snap Attack from T-Rex hits her 8 times, she is dead.
- Gordon shoots and misses at 8+ with a 7. Can't move down cliff (not enough MV).
- Quinton moves forward and throws Stick of Dynamite, misses.
- Walter stays and shoots Long Range, misses all.

Turn 7 – Victory
From his elevated position Gordon was practically looking the T-Rex in the eye. Filled with despair at his dead wife Gordon raised his rifle in steady, tired hands. Firing he struck the dinosaur directly in the eye, scorching the beast and causing it to reel in agony. Taking heart from his friends efforts Quinton moved to the edge of the volcanic rocks and fired his Blunderbuss upwards at the T-Rex. Shards and scraps pelted the dinosaur, opening numerous small lacerations. Still behind the hedge Walter fired again, this time his shot struck home and tore open the T-Rex’s small arm. Bleeding and broken the T-Rex looked ready to slump to the ground, but defiantly surged forward and tore at Gordon. The jagged teeth sank into his arms and shoulder, but the T-Rex was too weak to hold the bite so he escaped with his life. Defeated and broken, the dinosaur slumped to the ground.

- Glenbrook wins Initiative
- Gordon shoots Short Range hits with crit for 8 damage, moves to the left.
- Quinton moves to edge of the rocks, shoots Blunderbuss and hits on 9+ for 6.
- Walter stays and shoots Long Range, hit 1 crit for 6 damage
- T-Rex is technically dead
- Still attacks Gordon, hits 2 crits and 6 normal for 11 damage, fails to kill

And with that, victory for the hunters…but at such a high cost.